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	<title>Giorgio Partesana - Professional Diary &#187; Proxemy</title>
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	<link>http://glp.oivil.eu</link>
	<description>Video and Interaction Design</description>
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		<title>Link &#8211; Interactive Experience</title>
		<link>http://glp.oivil.eu/link-interactive-experience/</link>
		<comments>http://glp.oivil.eu/link-interactive-experience/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 19:13:43 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Abstraction]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Proxemy]]></category>
		<category><![CDATA[Representation of relations]]></category>

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		<description><![CDATA[Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.]]></description>
			<content:encoded><![CDATA[<p>Link is a project by Giorgio Partesana and <a href="http://www.vimeo.com/user342929">Hanna Husberg</a>. The production has been funded by Kulturfundet (Finland) and supported by <a href="http://www.ensba.fr/">Ecole Nationale Superieure des Beaux Arts</a> de Paris (France), <a href="http://www.nicephorecite.daodiweb.com/index.php?page=1x2">Nicephore Cité</a> (France) and <a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">ACROE</a> (France).<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Descritpion</strong></p>
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<p>Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.<br />
&nbsp;<br />
At the Creation Desk the participant creates an avatar, a visual representation of himself, modeling it with the voice. The sample is recorded and will be used as raw material to generate a personal soundscape.<br />
&nbsp;<br />
In the Playground, a maximum of three people can play together through (and with) their avatars. Modulating their respective distances the avatars will link and unlink themselves, generating a personal soundscape according to their movements. Everyone can hear others voices.<br />
&nbsp;<br />
The Eden of the Avatars is an extension of the physical experience. It is a virtual world populated by the avatars of former participants. Here they survive for a limited period of time and, moving as their owners moved, evolve in a virtual dynamic network. The Eden of the Avatars is only visual, the sound experience being personal, subjective and limited to the physical experience.<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Aesthetics of Interactivity</strong></p>
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<p>The experience is immersive but social and unbounded. Participants are immersed in the light of the projection of their avatars which follow them like shadows and interact with their movements.<br />
&nbsp;<br />
Users wear wireless headphones (equipped with a light motion capture device) which allows them to move freely modulating their own soundscape (based on their vocal sample) and to interact with the others sending and receiving sounds particles.<br />
&nbsp;<br />
The experience can be personal while opened to the external world, audio and visual elements, beside glances and smiles, are exchanged in between participants.</p>
<p>&nbsp;<br />
&nbsp;</p>
<p><strong>Exhibitions</strong><br />
Portes Ouvertes de l&#8217;<a href="http://www.ensba.fr/">Ecole Nationale Superieure de Beaux Arts</a> de Paris.<br />
<a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">Enactive 07</a>, Grenoble.</p>
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