The workshop focused on the development of an interactive mulitmedia artwork linking real gestures to simulated physical models.
Jun 2008
The workshop, held at the School of Media Design, offered an essential theoretical knowledge and a practical experience in the design and development of interactive artworks.
Feb 2008
Composer Sami Klemola asked me to contribute in the development of Sculpt!, an interactive sound installation presented at the Kunsthalle Art Gallery during Siba Fest organized by Sibelius Academy.
Jan 2008
Thomas Cimolaï asked me to contribute to the development of L’enquête, an interactive photographic artwork.
Nov 2007
Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.
Nov 2007
Dekalko Studio asked me to undertake the development of Mine Vectrex Storm. The videogame hack ended up with a visual relooking and a new interactivity of Vectrex’ original game.
Sep 2007
These 4-days intensive workshops, given at Ars Longa, (Paris) got through the fundamentals of the graphical programming environment Max/MSP and its visual library Jitter.
Oct 2006
For one year I worked as tutor and developer for Le Fresnoy, Studio National des Arts Contemporains.
Jul 2005
Our eyes half-closed, looking both inside and outside, our perception shifts to an audio-tactile dimension; favoring the awareness of the body, the presence of our selves and the wakefulness of being.
Jun 2005