Physique Deluxe

The workshop focused on the development of an interactive mulitmedia artwork linking real gestures to simulated physical models.

Gestures to Video to Audio

The workshop, held at the School of Media Design, offered an essential theoretical knowledge and a practical experience in the design and development of interactive artworks.

Sculpt!

Composer Sami Klemola asked me to contribute in the development of Sculpt!, an interactive sound installation presented at the Kunsthalle Art Gallery during Siba Fest organized by Sibelius Academy.

L’enquête

Thomas Cimolaï asked me to contribute to the development of L’enquête, an interactive photographic artwork.

Link – Interactive Experience

Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.

Mine Vectrex Storm

Dekalko Studio asked me to undertake the development of Mine Vectrex Storm. The videogame hack ended up with a visual relooking and a new interactivity of Vectrex’ original game.

Introduction to Max/MSP/Jitter

These 4-days intensive workshops, given at Ars Longa, (Paris) got through the fundamentals of the graphical programming environment Max/MSP and its visual library Jitter.

Interactivity Development

For one year I worked as tutor and developer for Le Fresnoy, Studio National des Arts Contemporains.

Ad Occhi Socchiusi

Our eyes half-closed, looking both inside and outside, our perception shifts to an audio-tactile dimension; favoring the awareness of the body, the presence of our selves and the wakefulness of being.