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	<title>Giorgio Partesana - Professional Diary &#187; Gestural Interfaces</title>
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	<description>Video and Interaction Design</description>
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		<title>(land)moves</title>
		<link>http://glp.oivil.eu/landmoves/</link>
		<comments>http://glp.oivil.eu/landmoves/#comments</comments>
		<pubDate>Mon, 09 May 2011 14:15:17 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Landscape]]></category>

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		<description><![CDATA[(land)moves generates a representation of an ever evolving artificial planet according to the qualities of user's gesture.]]></description>
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<p>(land)moves is a project developed in collaboration with Marco Liuni (music) e Bruno Zamborlin (gesture analysis). It consists of an interactive system which relates user’s gestures to the evolving landscape they have in front.<br />
&nbsp;<br />
The system generates a representation of an artificial planet where the experience of time is set by cycles of days and nights. The morphology of the land vary according to the qualities of user’s movements. These firstly relates to a reactive flock of polygons which flies over the land.<br />
&nbsp;<br />
Sounds are associated to visual events in order to create a symbolic yet surrealistic meaning. Twittering metallic polygons defies gravity while seismic evolutions shape the land. Wind blows constantly on this world as the guitar restitutes the flavor this electric landscape.<br />
&nbsp;<br />
The explicit influence that movements have on the morphology of the territory is intended as a suggestion of the direct link human beings have with their environment.<br />
&nbsp;<br />
&nbsp;<br />
<strong>Exhibitions</strong><br />
<a href="http://www.nime2011.org/">New Interfaces for Musical Expression</a> (NIME) 2011, Oslo (Paper and demo)<br />
<a href="http://www.audiovisiva.it/">Audiovisiva</a>, Milan</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gestural Interactions Research</title>
		<link>http://glp.oivil.eu/gestural-interactions-research/</link>
		<comments>http://glp.oivil.eu/gestural-interactions-research/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 00:19:36 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubiquitous Computing]]></category>

		<guid isPermaLink="false">http://glp.oivil.eu/?p=406</guid>
		<description><![CDATA[During the internship at Experientia I've been working with the team on the concept development of gestural interface applications on behalf of Swisscom (Switzerland).]]></description>
			<content:encoded><![CDATA[<p>During the internship at <a href="http://www.experientia.com/en/our-services/">Experientia</a> I&#8217;ve been working with the team on the concept development of gestural interface applications on behalf of <a href="http://en.swisscom.ch/residential">Swisscom</a> (Switzerland). The team was leaded by <a href="http://www.experientia.com/en/who-we-are/jan-christoph-zoels/">Jan Christoph Zoels</a> (co-founder of <a href="http://interactionivrea.org/en/index.asp">Interaction Design Institute Ivrea</a>) and <a href="http://www.nastypixel.com/prototype/people/yaniv-steiner">Yaniv Steiner</a>. </p>
<p><img class="inpost_img" src="http://glp.oivil.eu/wp-content/uploads/inpost/exp_web.png" alt="Gestural Interactions Excerpts" title="Gestural Interactions Excerpts" width="730" height="175" /></p>
<p>The immersive communication project created a benchmark document of current and next generation developments in the area of immersive communication, gesture recognition and other related, tangible user interfaces. It analysed these developments with a focus on usability, intuitiveness and naturalness of user interaction, and developed a set of recommendations about the use of gesture recognition interfaces.<br />
&nbsp;<br />
Experientia then imagined possible applications of gesture interface technology, creating a portfolio of concepts modelled around user needs in the areas of communication, organisation and entertainment.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physique Deluxe</title>
		<link>http://glp.oivil.eu/physique-deluxe/</link>
		<comments>http://glp.oivil.eu/physique-deluxe/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 17:19:52 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Physical Models]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://glp.oivil.eu/?p=125</guid>
		<description><![CDATA[The workshop focused on the development of an interactive mulitmedia artwork linking real gestures to simulated physical models.]]></description>
			<content:encoded><![CDATA[<p> <a href="http://cela.etant.free.fr/news.html" target="_blank">Alexis Chazard</a> invited me to hold a workshop with him at the <a href="http://www.arpla.univ-paris8.fr/">Faculty of Arts Plastiques</a> at Paris VIII University.<br />
&nbsp;</p>
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<p>The workshop focused on the development of an interactive mulitmedia artwork linking real gestures to simulated physical models.<br />
&nbsp;<br />
The experiments arised a discussion on how user&#8217;s haptic experience build a mimetic link by which the visitor interpret the piece.<br />
&nbsp;<br />
Programming relied on <a href="http://processing.org/">Processing</a> and Max/MSP/Jitter, with a particulr focus on my side to the library <a href="http://nim.on.free.fr/index.php?id=software">Mass Spring Damper by Nicolas Montergmont</a> for Max.<br />
&nbsp;<br />
<a href=" http://glp.oivil.eu/wp-content/uploads/download/physique_deluxe.zip">Download Max Patches</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sculpt!</title>
		<link>http://glp.oivil.eu/sculpt/</link>
		<comments>http://glp.oivil.eu/sculpt/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 18:13:24 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>

		<guid isPermaLink="false">http://glp.oivil.eu/?p=385</guid>
		<description><![CDATA[Composer Sami Klemola asked me to contribute in the development of Sculpt!, an interactive sound installation presented at the Kunsthalle Art Gallery during Siba Fest organized by Sibelius Academy. 
]]></description>
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<p>Composer Sami Klemola asked me to contribute in the development of Sculpt!, an interactive sound installation presented at the Kunsthalle Art Gallery during <a href="http://www.siba.fi/en/sibafest/programme/">Siba Fest</a> organized by Sibelius Academy. Sami worked on the music while I developed the camera motion tracking and then we had fun with the mapping.<br />
&nbsp;<br />
In an empty white room people could walk, pose and move to shape the sound they hear. The feeling of &#8220;sculpting&#8221; is emphasized by remodelling the sound&#8217;s frequencies spectrum.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Link &#8211; Interactive Experience</title>
		<link>http://glp.oivil.eu/link-interactive-experience/</link>
		<comments>http://glp.oivil.eu/link-interactive-experience/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 19:13:43 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Abstraction]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Proxemy]]></category>
		<category><![CDATA[Representation of relations]]></category>

		<guid isPermaLink="false">http://glp.oivil.eu/?p=3</guid>
		<description><![CDATA[Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.]]></description>
			<content:encoded><![CDATA[<p>Link is a project by Giorgio Partesana and <a href="http://www.vimeo.com/user342929">Hanna Husberg</a>. The production has been funded by Kulturfundet (Finland) and supported by <a href="http://www.ensba.fr/">Ecole Nationale Superieure des Beaux Arts</a> de Paris (France), <a href="http://www.nicephorecite.daodiweb.com/index.php?page=1x2">Nicephore Cité</a> (France) and <a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">ACROE</a> (France).<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Descritpion</strong></p>
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<p>Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.<br />
&nbsp;<br />
At the Creation Desk the participant creates an avatar, a visual representation of himself, modeling it with the voice. The sample is recorded and will be used as raw material to generate a personal soundscape.<br />
&nbsp;<br />
In the Playground, a maximum of three people can play together through (and with) their avatars. Modulating their respective distances the avatars will link and unlink themselves, generating a personal soundscape according to their movements. Everyone can hear others voices.<br />
&nbsp;<br />
The Eden of the Avatars is an extension of the physical experience. It is a virtual world populated by the avatars of former participants. Here they survive for a limited period of time and, moving as their owners moved, evolve in a virtual dynamic network. The Eden of the Avatars is only visual, the sound experience being personal, subjective and limited to the physical experience.<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Aesthetics of Interactivity</strong></p>
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<p>The experience is immersive but social and unbounded. Participants are immersed in the light of the projection of their avatars which follow them like shadows and interact with their movements.<br />
&nbsp;<br />
Users wear wireless headphones (equipped with a light motion capture device) which allows them to move freely modulating their own soundscape (based on their vocal sample) and to interact with the others sending and receiving sounds particles.<br />
&nbsp;<br />
The experience can be personal while opened to the external world, audio and visual elements, beside glances and smiles, are exchanged in between participants.</p>
<p>&nbsp;<br />
&nbsp;</p>
<p><strong>Exhibitions</strong><br />
Portes Ouvertes de l&#8217;<a href="http://www.ensba.fr/">Ecole Nationale Superieure de Beaux Arts</a> de Paris.<br />
<a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">Enactive 07</a>, Grenoble.</p>
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