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	<title>Giorgio Partesana - Professional Diary &#187; Cybernetics</title>
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	<link>http://glp.oivil.eu</link>
	<description>Video and Interaction Design</description>
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		<title>Link &#8211; Interactive Experience</title>
		<link>http://glp.oivil.eu/link-interactive-experience/</link>
		<comments>http://glp.oivil.eu/link-interactive-experience/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 19:13:43 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Abstraction]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Gestural Interfaces]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Proxemy]]></category>
		<category><![CDATA[Representation of relations]]></category>

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		<description><![CDATA[Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.]]></description>
			<content:encoded><![CDATA[<p>Link is a project by Giorgio Partesana and <a href="http://www.vimeo.com/user342929">Hanna Husberg</a>. The production has been funded by Kulturfundet (Finland) and supported by <a href="http://www.ensba.fr/">Ecole Nationale Superieure des Beaux Arts</a> de Paris (France), <a href="http://www.nicephorecite.daodiweb.com/index.php?page=1x2">Nicephore Cité</a> (France) and <a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">ACROE</a> (France).<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Descritpion</strong></p>
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<p>Link is a ludic interactive artwork entwining physical and virtual experiences. It consists of three parts: the Creation Desk, the Playground and the Eden of the Avatars.<br />
&nbsp;<br />
At the Creation Desk the participant creates an avatar, a visual representation of himself, modeling it with the voice. The sample is recorded and will be used as raw material to generate a personal soundscape.<br />
&nbsp;<br />
In the Playground, a maximum of three people can play together through (and with) their avatars. Modulating their respective distances the avatars will link and unlink themselves, generating a personal soundscape according to their movements. Everyone can hear others voices.<br />
&nbsp;<br />
The Eden of the Avatars is an extension of the physical experience. It is a virtual world populated by the avatars of former participants. Here they survive for a limited period of time and, moving as their owners moved, evolve in a virtual dynamic network. The Eden of the Avatars is only visual, the sound experience being personal, subjective and limited to the physical experience.<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Aesthetics of Interactivity</strong></p>
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<p>The experience is immersive but social and unbounded. Participants are immersed in the light of the projection of their avatars which follow them like shadows and interact with their movements.<br />
&nbsp;<br />
Users wear wireless headphones (equipped with a light motion capture device) which allows them to move freely modulating their own soundscape (based on their vocal sample) and to interact with the others sending and receiving sounds particles.<br />
&nbsp;<br />
The experience can be personal while opened to the external world, audio and visual elements, beside glances and smiles, are exchanged in between participants.</p>
<p>&nbsp;<br />
&nbsp;</p>
<p><strong>Exhibitions</strong><br />
Portes Ouvertes de l&#8217;<a href="http://www.ensba.fr/">Ecole Nationale Superieure de Beaux Arts</a> de Paris.<br />
<a href="http://acroe.imag.fr/enactive07/index.php?lang=fr">Enactive 07</a>, Grenoble.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ad Occhi Socchiusi</title>
		<link>http://glp.oivil.eu/ad-occhi-socchiusi/</link>
		<comments>http://glp.oivil.eu/ad-occhi-socchiusi/#comments</comments>
		<pubDate>Tue, 07 Jun 2005 16:48:16 +0000</pubDate>
		<dc:creator>gioparte</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Game of life]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[Perception]]></category>

		<guid isPermaLink="false">http://glp.oivil.eu/?p=123</guid>
		<description><![CDATA[Our eyes half-closed, looking both inside and outside, our perception shifts to an audio-tactile dimension; favoring the awareness of the body, the presence of our selves and the wakefulness of being.]]></description>
			<content:encoded><![CDATA[<p>Ad Occhi Socchiusi is a project developed at <a href="http://perso.ensad.fr/ari/">Atelier de Recherche Interactive</a>, ENSAD, Paris. I like to think it as a cybernetic experience.<br />
&nbsp;</p>
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<p>Our eyes half-closed, looking both inside and outside, our perception shifts to an audio-tactile dimension; favoring the awareness of the body, the presence of our selves and the wakefulness of being. Ad occhi socchiusi is an invitation to a certain feeling, to a certain perception of our-selves. Due to its aesthetic system, Ad occhi socchiusi is an experiment on cybernetics as a science of regulation and communication between living beings and machines.<br />
&nbsp;<br />
The participant soon becomes an “interactor” simply sitting, resting and breathing. He learns to use his body as an instrument that produces the sound that he can hear. In public space the interactive experience is exclusively aural, but the full recording of it (audio and video) can be downloaded at home.<br />
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The experience leads from the chaotic state to the “birth” of a virtual entity that take over the user&#8217;s interaction in creating sounds. This process passes from disorder (chaos) to organized patterns (order), according to the rules of the Game of Life de John Conway. The crucial element in treating the information is the correlation of the cardiac, resonant and chromatic frequencies, according to their consonance or dissonance.<br />
&nbsp;<br />
The system is retroactive and generative, and the notion of cycle is deep-rooted within it. This cycle is sensitive to the past: every audiovisual instance is the result of the system’s condition at the time of the experience as well as previous states.</p>
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